5 Million Worlds Newsletter, #1

Last week, I published 5MW Newsletter #1 on substack. This is a monthly publication about tabletop role-playing games and sf: speculative fiction, sci-fi, spooky fables, space fantasy, etc., etc. I’ll always post it first to the subscribers, and then here a week (or so) later. Also, only subscribers have access to polls, special issues, and free game stuff.

Generally, I’ll be shouting out sf games I’m excited about (mine and others), dip into inspiring sf media, and cover the development of 5MW the Space Adventure RPG.

I might also post some sf microfiction from time to time, idk.

What is 5MW RPG?

5 Million Worlds Space Adventure RPG: Avatar Basics. A spaceship flies over the rings of a gas giant; a star burns in the distance.

5 Million Worlds the Space Adventure RPG is my hack of Mothership’s PANIC Engine. I love Mothership and freaky horror sci-fi, but I’m more of a soft sf guy at heart. The vibes for 5MW are Star Trek meets Firefly vs. the Hainish Cycle meets the Culture. This is a high-tech, “oops, we forgot Earth” deep future where dying isn’t the worst thing that can happen to your Avatar (i.e. your player character).

The central mechanical concept of 5MW RPG switches from Mothership’s Stress to Limit, and introduces a push-pull for the players to choose to use their Limit to do cool stuff when shit goes bad, or risk keeping it to use for their character advancement. Instead of a Panic Table, you have a Break Down which is akin the the Panic results in MoSh, and a Limit Break table which gives the players something cool to do to turn the tables (yes, I grew up playing Final Fantasy, gimme a break, it sounds cool).

a single A4 page with 8 miniature “pages” of rules for 5 Million Worlds RPG.

For now, it’s a lil pocketzine, available PWYW on itch with a starter scenario included. Christian Sorrell of Missives from the MeatCastle gave it a short review on TikTok when it was released too, if you’d like to check that out. When my current adventure writing work cools down a bit, I hope to start developing the full Limit Break tables for the classes, and write Homeworld Loadouts

What current adventure writing, you may ask? Well…

Outer Rim: Uprising

A box reading “Outer Rim: Uprising” sits atop a mass of zines, pamphlets, cards, patches, and even a cassette tape.

Outer Rim: Uprising collects over 20 pieces from 12+ creators in a Lost Bay Studios bundle for Mothership RPG, all of which center on rebellion against the capitalist shits who try to control everyone. Let’s say it’s been a cathartic writing experience, and we hope you join in with the 1200+ followers on Kickstarter who are looking forward to this gaming experience. 

The Campaign Handbook and in-document interconnections help thread the scenarios together, and the individual pieces can also serve as one-shots or parts of an altogether different sort of table’s game. The Uprising team has been working on this project since January, making sure every piece can bring something special on its own and like Voltron, haha, do incredible things when put together.

Rusted to the Core, an industrial aerostat floats in dark purple clouds.

I’ve written two parts to this bundle: Rusted to the Core and Bones on the Ground. They both tie into a rebel faction, the ARA: Android Rights Association, or Android Rebel Alliance, depending on who you ask. This links directly to two pieces I’ve written in the past: Con/Sen Android Factory Tour and Proxi M.T.’s USED Android Catalogue.

Rusted to the Core sends PCs into the clouds of gas giant Poe-V. The Androids running the fuel refinery aerostat have gone on strike. The players choose their role in the strike, but something the Hook Divers brought back has twisted their leadership and goals. With cover art and maps by Holly Jencka, this 16pg adventure presses the players in the oppressive atmosphere for the classic Survive, Solve or Save of Mothership.

I’ll dive a bit more into multiple pieces of Bones on the Ground in next month’s newsletter, so keep an eye out. Outer Rim: Uprising launches October 3rd on Kickstarter.

A Buncha Spaceship Deckplans

Steel background, reads: A bunch of space ship deck plans.

September is Spaceshiptember, or #SST23, a daily challenge to draft up a spaceship a day. Ok, I know twitter/x is the dumpster fire that burned downtown to the ground, but for real, if you’re into grabbing some inspiration for spaceships, check out #SST23. Spaceshiptember is more so meant for artists, but I started making a zine of ship deckplans, and promptly fell behind, haha. I’m this close to the An Infinity of Ships-inspired Week 3 update, though. 

Three images from the spaceship deckplan zine. One is a medium-sized ship, one is a Van Neumann probe that builds space stations, the last is an "executive tour vessel" shaped a bit like a Rhino.
A look at a couple ships from the last update! And the Rhino, a crowd favorite.

A Buncha Spaceship Deckplans is a 22pg (soon to be 30pg) zine that’s PWYW through September. If you pick it up now, you’ll get all the post-September updates for whatever you pay now. It’s very much a fast’n’dirty zine, but still quite useful, I think. My tentative plan is to take my favorites (and crowd faves) to turn into full-on Mothership-statted ships, add ship modules and weapons, and real artwork.

So yeah, a fun impromptu zine for everyone to grab real quick like if you want one. I’ll be updating this as the month rolls along, and a bit afterwards. Enjoy it!

What’s cool rn?

Outsourced, by Spicy Tuna RPG

Mockup spread of Outsourced. A weird dude with their brain exposed and wires in it looks away from stacks of static screens.
  • Only 3 days left to back this one! I’m a big fan of what Marco’s doing over at Spicy Tuna RPG (check out The Guac!). This book drafts a thriller conspiracy, which can weave into any Mothership campaign, and directly ties into Constant Downpour. If that wasn’t enough, it also has two horrific planets to die on survive. I had the chance to play a part of Outsourced just before the launch on PlusOne EXP

Afterwords: The Far Horizons Guide to Death

Mockup of a black hardcover book with five skulls, reading, "Afterwords, the Far Horizons Guide to Death."
  • An anthology of short games about death. Two of the four are SF, one involving a Shadow Mage and the other a Charon-like figure. This project excites me because it feels like it’s approaching tabletop games as art. Bonus: this is the work of Far Horizons CoOP who strive for fair pay, transparency, mutual support, and mentoring in the tabletop roleplaying game space.

I also recently backed FIST and Frontier Scum. Thinking it could be fun to see if my weird brain could come up with adventures for those. We’ll see, I suppose.

Next month

I’d like to dig into one of the four primary inspirations for 5MW RPG, what I find exciting, provocative and problematic with those works, and how I envision implementing those ideas into this space adventure game. I’d really prefer to write about what y’all as subscribers would most like to read.

Four images: 70s sci-fi illustration of Ursula K. Le Guin, a cartoon of Iain M. Banks dreaming of sci-fi characters, a bad watercolor of McCoy and an alien from TAS, and a pencil illustration of the Firefly crew.
Illustrations by Essy May, Mark Poutenis, Chris Airiau, Comfort and Adam.

Which do you find to be the most exciting as part of 5MW?

Feel free to leave a comment and let’s get into it! Otherwise, see you in the Halloweeny season.

Published by ChrisAiriau

I'm a science and SF content creator, specializing in writing technical scientific concepts in clear and engaging language. Alongside many writing and editing side-projects, I taught English in French universities for eight years. At university, I worked mainly for engineering Master’s programs and science undergraduates – from economics to physics, biology to psychology. My goal is to tailor SF and science content to a diverse range of audiences, and my background provides all the necessary tools to succeed.

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