In September 2022, I playtested Alfred Valley’s Thousand Empty Light. Haus of Valley created a gorgeous physical object, an innovative Semiotic Standard Oracle system, all set during a treacherous plunge to an abandoned research station at the bottom of an alien sea.

Imagine my astonishment when Alfred created a storyboard detailing my character’s tense entrance into the research station! After all this time, I’m finally posting the play-through in its entirety, week by week. I hope you enjoy the adventure of…
Lamplighter Tammy Brunhilde
| Tammy Brunhilde | Stats | Saves | Health | Stress | ||||
| she/they | STR | 29 | SAN | 25 | 11 | 11 | 2 | 2 |
| SPD | 32 | FEAR | 40 | Wounds | ||||
| INT | 35 | BODY | 31 | 3 | 3 | |||
| COM | 38 | AP | 2 | Fatigues |

| Equipment | Class – Marine, Skills |
| Revolver (12 shots) | Military Training |
| Grenade (1d5 Wounds) | Athletics |
| Flashlight | Industrial Equipment |
| Dive Gauge | Jury-Rigging |
| Rebreather | |
Fair Warning: I roll far, far too often for Stats/Saves in this playtest, much to the detriment of Tammy (though honestly, it was very fun and tense).
Letter of Last Resort
My dear loved ones,
I must leave you.
My total {Admin use} is not in vain for I have helped build a greater future.
I want to say thank you for everything. I will always be with you.
Tammy Brunhilde, 12/09/4022

Caisson (West)
Tammy turns back to make sure the entrance is properly sealed. She scowls at the P-U bot’s repetitive, boring chattering, and takes the Letter of Last Resort from its simple clamper hands. The pressurization is uncomfortable, especially in the ears, but not worse than Colonial Marine “Special Maneuvers” training. Or the real thing. The stinkbot takes her to the personnel lift, warning not to confuse the small obviously human-sized one for the fuck-all huge cargo elevator.
“What kind of people do they hire for this job who’d think that was for a person?” she asks the wheeled robot, as it wobbles alongside her, one tire flat. The bot drops into a litany of Company jargon and she wishes she’d have kept her mouth shut. She takes out a cigarette, lights it, kicks the bot aside when it gives her lip about smoking, and gets into the elevator.

Semiotic Standard Oracle: Interference (confusion/obscurity)
The trip down is claustrophobic and eerie in its silence. The ocean deadens all sensation. Lack of light too. Worse than being in space. When the lift doors open, the power in the room is fluctuating, lights flickering.
SAN Save Target 25, Roll: 24
The MemoComm terminal fritzes static, unresponsive. Tammy turns on her flashlight to navigate the room to the generator.
Athletics/SPD Target 42, Roll 83. Roll 1d5 Damage: 3 DMG
Semiotic Standard Oracle: Storage (reliability/utility)
Tammy trips over torn up locker units that have come unattached from the walls. The raw shredded metal catches her Fatigues, and tears through, scratching her shin. The cut isn’t serious, but her fatigues are ruined.

She looks through the trashed lockers and finds a Diving Bell (reskinned Vaccsuit). Deeming this better equipment, she changes into the Bell, though grumbling about it slowing her down. Using the Bell’s headlamps and her flashlight. Tammy takes in her surroundings, noting the location of power systems, and tries to discern what happened here.
Military Training/INT Target 45, Roll 70
But the darkness and disarray is too chaotic. If she had more time to commit to this, she might understand what or who had done this, but that shit’s above her pay grade. Still, doesn’t portend well for this job.
The Power Systems aren’t too terribly fucked, luckily. She decides to take her time, as they really can’t be bothered by Hazmos bitching about the landing Section being all fucky.
Ind Equip/INT[+] Target 45, Roll 97/11. Critical Success.
1d20 Hazards: Bud
Bud Instinct Check Target 70, Roll 85

Quickly, Tammy finds the culprit: Nesting within a breaker-server is an owl. Clearly bionic. It doesn’t seem to notice Tammy. She reboots the breaker-server, knowing she only has [1d5] 3 minutes before the power wakes (maybe zaps? didn’t get a great look at what it’d done with its nest) the owl. They hightail it to the decontamination corridor.
Athletics/SPD[-] Target 42, Roll 12/45
Just before the lights come on, Tammy slips over a pool of blood from…
1d20 Hazards: Unidentified Leviathan-Class Cephalopod
Fear Save, Target: 40, Roll: 80 (lol, was going to have the lights zap Bud if I passed)
The lights come on, and Tammy sees her feet tangled in the axe-severed tentacles of some sea-monster still wrapped around a strangled Lamplighter. She screams and then hears a hooting screech from behind.

Panic, Target 6, Roll 11.
The bionic owl swoops into the open floor of the Caisson, and Tammy rushes to get behind and close the contamination doors.
Bud Instinct, Target 70, Roll 76
Tammy seals the door in time to see the bionic owl swoop back out, its steel claws gleaming in the light.
MemoComm
Western Caisson in total disarray. Some sort of fight. Found remains of giant tentacles, and a Lamplighter. Didn’t have time to find their ID because a bionic owl, nesting in the generator rooms, came after me. I had to run. Moving on to the actual job now. Section 1…
Section change Panic Check: Target 6, Roll 13. All good.

End of W. Cassion Incident Table
| Label | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| A – Cassion power fluctuations | X | |||||||||
| B – Lockers destroyed, scattered everywhere | X | |||||||||
| C – Bionic Owl nesting in Power Systems | X | |||||||||
| D – Blood/Ink slip from severed giant tentacles | X |
Stay tuned for the continuing adventures of Tammy Brunhilde, Lamplighter…